#pragma once

#include "EnemyManager.h"
#include <SFML/Graphics.hpp>

class Shotgun {
public:
	Shotgun();
	~Shotgun();

	void Initialize(sf::RenderWindow* window, EnemyManager* enyman, sf::Texture* image);
	void Update();
	void Cleanup();

	void setPositionShotgun(float PosX, float PosY);
	sf::Vector2f shotgunPos;
	sf::Sprite shotgunSprite;

private:
	sf::RenderWindow* m_renderWindow;
	sf::Sprite* shotgun;
	sf::Texture shotgunTexture;


};

